Sometimes you hear something in avideo game so unexpected.
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[crazy gibberish audio from Tony Hawk Underground] It seems to stick with you for days.
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[gibberish] [gibberish] This is why they were diving into the top7 strangest audio discoveries in video games that still remain unsolvedto this day part two brought to you by Dashlane.
[gibberish] Red Dead Redemption 2.
In a particularlyunusual audio discovery, players such as belgiumsheepdog were playing throughRed Dead Redemption 2 when suddenly they realized there was something off withthe protagonists voice.
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“Good Mornin'” In fact perhaps only because of acompletely inexplicable glitch it wasn't even his voice at all! “Mornin' partner!” “A very good morning to you!” But actually the adult voice of Jack Marston, acharacter who appeared as an adult at the end of the original Red DeadRedemption but never as an adult in Red Dead Redemption 2.
“You have a finemorning Ma'am!” “Good morning to ya sir!” Creating an extremely unusual glitch where the main characterwas using the voice of someone who didn't even appear in the game! “Good day, miss!”Making matters even more confusing, a random non-player characterwas later found affected with the same glitch.
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“You had my nerves humming.
” How the mysterious recordings arebeing triggered into the game or what the purpose of the recordings were evendoing in Red Dead Redemption 2 in the first place, remains a mystery.
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“Morning Partner!”Leaving many to believe that Jack's future in the series may be far fromover.
“You have a fine morning ma'am!” Ma'am?That's clearly.
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not a woman! “Another day!” [woman's voice] Oh my god I have no idea what to trustanymore! Asterix and Obelix XXL.
Thanks to pyramidensurfer for submitting me thisodd discovery on my discord server.
Asterix is one of the world's mostfamous comic book characters with theme parks, movies, and board games.
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unless youlive in America where the character is practically unknown.
Despite this, severaltitles of Asterix have made it to the US including Asterix and ObelixXXL, rebranded as Kick Buttix in the States.
A mystery haunting KickButtix since released in 2003 are a couple of unsettling and unexplainedaudio discoveries that could be found on the game's last mission, as playersthought they could hear the faint cries of a baby beyond this randominaccessible gate in the level.
Pyramidensurfer couldn't let thequestion the other side taunt him any further, and in the 2018, 15 years after thegame's release, he created a camera hack so he could seeexactly what was on the other side.
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and while he wasn't able to find anythingphysically back there, he definitely confirmed there to be a baby cryingclear as day behind the gate.
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[baby wailing] Why? And as terrifying as that is an even morefrightening audio was found only a few steps away as youtuber the crass dudefound an extremely unsettling whisper if they stood in front of these boxes, which are so quiet I actually had the amplify the audio quite significantly.
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[whispers] What the [bleep]? Wellthat definitely didn't sound like English to me.
Considering the developersof Kick Buttix originate from France really hoping one of my French-speakingviewers can provide a translation.
Merci in advance! [whisper] Bloodborne.
Thanks to Grace Daniel for submitting me this in the comments of the last audiodiscoveries video, players found at random times in the game if they visitedthe old abandoned workshop, turned up the ambient track in the game optionsand stood in this totally random spot in the garden, they could hear a rathercreepy loop of a woman laughing and saying yes over and over.
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“[giggling] .
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yes.
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[giggling] .
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yes.
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” That's spooky!Some theorists suggest that this was an easter egg implying relations betweenthe nearby characters Gehrman and his doll although others felt this theory wasinconsistent and a little far-fetched mostly given the game portrayed theirrelationship as largely innocent.
Not only that, it was later discovered theaudio doesn't originate from the doll at all and instead originates from acompletely random piece of dialogue found in a totally different scene ofthe game.
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“Yes.
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[giggling] .
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yes!” With this knowledge many players believe something much morecryptic is going on here, that possibly wasn't even intended.
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further back by thefact that From Software games tend to have a reputation for strange audioglitches.
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“From Software” .
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evidenced by the many submissions I've received fortheir original title Dark Souls, where players such as User 13 and bottomlessrainbow have submitted to me startling sounds that only occur on the mapFirelink Shire.
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[large and distant screeching] .
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before eventually deteriorating into anasty distortion.
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[distortion] Ugh.
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horrible!! But while that discovery is almost definitely the result of aglitch, the Bloodborne audio's original purpose remains a highly contentiousdebate, with no firm confirmation what the audio is supposed to be in years.
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whywould such a strange snippet of audio be repeating over and over in such a random spot of the game? Intentional or not this one legit gives me the creeps.
“[giggling] .
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yes!” Call of Duty Modern Warfare 3.
Thanks to Gulargambone for submitting thisintriguing mystery on my discord server, as data miners made an unusualdiscovery in the files for the game's final mission: Dust to Dust.
In the data for the game three mysterious audio files were found tied to the game'sending that couldn't be found anywhere else in the game.
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that were titled DubaiFinale Now, Dubai Shadow Man exit, and Dubai Finale Ominous Stranger.
Now normally, the game ends pretty standardly with you taking out the game's main villainVladimir Makarov finalizing with you lighting a cigar as you stare athis body.
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very standard stuff.
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but playing these newly found audio files togetherat once paints a far more mysterious picture.
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Dataminers also found leftover stringsof text in the mission scripts that said Mysterious Stranger Rimlight, Dubai Finale Stranger appears, and Finale Shadow Man exit.
While no dialogue has been foundthat originally belonged to this missing ending, hackers discovered that the audiofiles for Makarov himself which do appear in the game were nowhere to befound in the files for the map, nor anywhere! So it is possible the dialoguefor the ending still exists somewhere, albeit hidden from plain sight alongwith the rest of Makarov's audio.
All this seems a bit surreal, perhaps too enigmatic for a Call of Duty title.
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Unfortunately, being evidence is slimover what exactly this alternate ending actually is.
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who the hell the Shadow Manor mysterious stranger is supposed to be may just be a mystery where we'll neverknow the answer.
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Watchdogs 2.
Previously on my videoUnsolved Mysteries Part 3, I discussed how in Ubisoft title Far Cry 5, playerscould find chilling audio bleeding through their car radio if they drove tocertain locations in the game.
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that almost sounded as though a woman onthe other side was crying for help.
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Well, strangely enough, it appears asthough the same sort of thing has been found in another Ubisoft game, Watchdogs 2, as the game at one point provides the ability to hack random strangers texts andcalls.
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most of which are fairly unexciting.
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not the case for players Jacoband Nicholas Miller who both submitted their discoveries to me separatelythrough oddheader.
com.
Both managed to record extremely rare instances ofunusual audio interferences that no one's ever replicated since.
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[garbled audio] Collectively Jacob and Nicholas Millerhave both played Watchdogs a total of 1600 hours, well above any game's normalplaytime.
In the audio they reported hearing what I noticed was very similarto the previous reports from Far Cry 5 as they could hear a woman weeping and cries for help once again.
[distorted audio] However, none of it compares to the audio interferenceJacob found when he went to hack this random car enthusiast's phone, he heardsomething that he's never found again.
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[strange loud groan] Woah! What the [bleep]? [groaning] Scared the [bleep] outta me! Mortal Kombat 3.
Thanks to David Stein who was inspired by the last audio mystery video tosubmit this discovery he made on Mortal Kombat 3 on cd-rom.
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Quick bit ofbackground: to save on the limited processing power of home computers inthe 90s, game audio on CD-ROMs wasn't actually programmed in the gamesthemselves, but was actually played directly from the disc into thecomputer speakers separately while you played the game.
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this meant you couldn'tactually datamine Mortal Kombat 3's audio from the data of the game, butinstead could only access them by inserting the disk into a CD player likeyou would a normal audio CD.
Most of the game's standard audio could be foundranging from tracks 1 to 46 [game sound effect] But on track 47 something unexpectedplays that can't be found anywhere in the game.
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First off, we got a pretty funkygroove going, when suddenly a rather unexpected, fairly jarring backwardsvoice begins to emerge out of the absurdity.
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[backwards audio and funky groove] Reversing the audio things geteven weirder, as when we play it back it's a rather goofy sounding voicereciting the Lewis Carroll poem 'Tis The Voice of The Lobster.
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No clue what's going on here.
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What the purpose of this audio is or what the developers were smoking whenthey came up with this one.
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is still a mystery.
The Stanley Parable.
A ratherunusual mystery exists on the first-person narrative game The StanleyParable before you even start the game, brought to my attention by Ashley Simpleand Little Ring on my discord server.
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in the distortion of office sounds in thebackground of the main menu, muffled dialogue can be heard that when enhancedfor some reason sounds like a manager chastising employee over what heconsiders to be a false claim to HR.
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And at this point it sounds like themanager has a complete change in attitude and completely lets theemployee go.
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Honestly the question is why the hellsomething like this is even here? Perhaps someone out there can transcribe thisbetter than I can, but honestly I don't think it's gonna give us a better ideawhy the hell anyone would include something like this in the first place.
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and just as a few these developers very likely never wanted these discoveries toever be found, you may be just as concerned of your own sensitivematerials being discovered and leaked out into the world.
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don't forget thatFunimation is still in hot water over some incredibly awkward audio files that wereleaked from the new Dragonball Z game.
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“Yes it is true! Tommy don't not lie.
He likes big butts.
He cannot lie.
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if youenjoyed this video please subscribe and if you know of any other mysteries ordiscoveries that I didn't cover here let me know in the comments down below, submit to oddheader.
com or even give me a shout on my Twitter or reddit.
Stay tuned!.