hey what is going on guys in this video today we're gonna be going over five tips to him like scoped on console for tonight so if you've been watching my videos for at least a few months or so you probably know that I was always a legacy aim-assist player I felt like my aim was really good with it and it fit my play style perfectly so I loved it therefore when legacy was removed from the game and I was forced to switch to the new aim assist I really struggled for a while and during that struggle one of the things I did that really helped me was watching some of the controller players that had been on the new aim assist for a while and were known for their incredible aim and out of all the players I watched the one I felt that held me the most was sculpt he's basically a master of using the new way emesis to the best of its abilities and because of that he's been absolutely dominating competitive fortnight recently with tee foo so what I plan to do in this video is show you guys some clips of scope during fights and break down what he's doing with his aim specifically to be so successful so without further ado let's get right into it all right so the first thing I want to do in this video is to very quickly go through scope sensitivity settings keep in mind he's a controller on PC players so if you're on console I wouldn't really recommend just copying these values the point of this is more to show that his sensitivities aren't really anything special he is as 43% for both his horizontal and vertical sensitivity with no boost a 2.
3 build and 2.
4 editing multiplier even though I guess that really doesn't have anything to do with aim anyway then he uses 11% for both horizontal and vertical 80 yes sensitivity a 0.
0 second look dampening time and finally 10 percent on both of his dead songs so it's not like he's figured out some secret sensitivity values that makes his aim so nasty he's using pretty much the same values as everybody else and because of that we know it's his aiming mechanics and strategies that actually make him so dominate and now that we got that out of the way one of main areas I paid attention to regarding scope same was his AR usage on the new aim-assist with linear and exponential a lot of players myself included really struggle with using an AR it just seems like the stickiness you get is so weak at anything outside a medium range so scope does a few really interesting things when using an AR that you may not realize if you don't pay specific attention to it the first thing I noticed is that he almost always full sprays as AR no matter which AR he's using and mostly no matter what range is that there are some slight exceptions for that last part but we'll get into them shortly for some people that may be fairly obvious but that's one of the things I've really struggled with since switching to the new aim-assist with how random and frustrating bloom can be in this game at times I find it really hard to full spray enemies at medium to long range because I feel like I'll miss a lot of shots that I should be hitting but it seems like scopes plan is to basically just trust his bloom in most situations and it seems to work out really well for him adding on to that another interesting thing I noticed involved his crosshair positioning when shooting is a yawl it's probably hard to tell in full speed and on a small screen if you're watching on something like your phone but when I slowed a lot of these AR Clips down to like 0.
25 speed I noticed that he does a great job of not just tracking the enemy with his entire crosshair but specifically keeping the small little round dot that's in the middle of the crosshair on the enemies body the entire time I honestly have a feeling that first off a lot of people don't even realize that there's a dot in the middle of their ARS crosshair but after watching scoped I now understand why that's so important once I slowed down some of his clips to 0.
25 speed I decide to go to some of my gameplays I have on my computer and do the same thing and what I saw was that there would be tons of times where a good amount of my crosshair was on the enemy's body but it wasn't totally sent and because of that maybe 15 to 20 percent of it would also be off the enemy's body I never realized it at the time but that's probably a huge reason why my bloom would feel so back now obviously keeping that little dot on your opponent the entire time is a lot easier said than done but I feel like it at least gives you something to focus on to help keep your crosshair centre the final interesting thing I noticed about scopes AR usage is that in certain situations you would actually break one of the most basic rules of a are a min fortnight always Crouch when shooting the reason why you crouch when shooting an AR and fortnight is obviously because it lowers the amount of bloom when you shoot a bunch of shots in a row however two things that scope took advantage of is one the fact that you still get first shot accuracy while standing as long as you are in moving and just to quickly add on to that he does a great job of using first shot accuracy in general and two if you only shoot one to three shots at a time while standing the bloom really isn't that much different than if you are crouching here's a quick clip of him doing exactly what I just talked about nice well then so he basically knew that enemy running away was weak and he only needed to hate one or two shots to kill him so to save an extra half second he chose not to crouch still waited for first shot accuracy hit the first shot and then instead of full spraying as a are like normal he used this sort of a slight pause between shooting each shot just to ensure the bloom didn't get too crazy it's a really interesting trick that I think has a good amount of potential usages there are a lot of angles with ramps and walls where if you stand you can shoot over them normally but then if you crouch you need to move a few steps in either the left or right direction so you can see how standing and using first shot accuracy would be really useful now let's move on to the things that I learned about close ranging from scope so one of the things that makes scopes so successful in close-range fights is his insane movement good movements definitely a trait that all close-range fighters have but what I learned from scope specifically is when to use the different types of possible movement I noticed that he mostly likes to jump when using shotguns but when he has to fight a close-range fight with an SMG or a are he straights crouches or sometimes even does a combination of both now that actually makes a lot of sense because since shotguns have a delay between each shot it actually makes it fairly easy to incorporate an advanced type of movement like jumping while shooting the rhythm is basically line up your first shot shoot it jump during the time you can't shoot shoot again and obviously you'd repeat that process over and over but when you're spraying a fully auto weapon that pause between shots where it makes sense to jump doesn't actually happen so that's why strafing and crouching fits a lot better here's a great example of that in clip 4 I'm not going oh my my movies so much better I'll kill – so as you saw there he did technically start the fight with a jump but that was before he even shot so I don't really think it counts and then after that he used a really nice combination of crouching and strafing that to win a fight that he definitely wouldn't have without the slick movement and he even heard of acknowledge that by pointing out how good his movement was another interesting thing I noticed about scope same strategy in close range fights is that he's constantly doing something that I'm gonna call closing the gap what this means is that when he's spraying a player in a close-range fight he'll always try to move closer to them and therefore decrease the distance between him and the enemy here's a quick clip of that and really pay attention to the type of movement that he does here so one of the things you may have noticed there was some more awesome movement with the crouching that we talked about in the last tip but the other thing you saw was him moving towards the enemies the entire time he was in that fight it's not like a one by one box is a large area by any means he could have easily just stayed against the back wall the entire time and it still would have technically been a point-blank range fight but he realized he could actually make it even easier for himself by getting closer and it resulted in him easily killing two players this by using an AR in that fight closing the gap is somewhat similar to a tape I've given before about the importance of barrel stuffing but it also isn't the same thing think of closing the gap as something you can do that helps you make barrel stuffing an enemy possible if that makes any sense so I hope you guys enjoyed this video and if you watch the entire thing be sure to let me know with a comment down the comment section below in this video we talked about scope since a name so I want to know what controller player do you personally think has the best name in fortnight be sure to leave a like leave a comment subscribe turn on post notifications do whatever the heck you want and I will catch you guys next time.