How to play SEND IT! Lay out the board and randomly place the 11 feature tiles.
There are four green circles, four blue squares, and three black diamonds, which provide 3, 456possible game setups.
This means you could playSEND IT! every single day for almost 10 yearswithout repeating a setup.
And that doesn't even countthe trail tokens which you also needto place randomly.
Next assign each playera rider card and the correspondingrider token and place skill markers onthe dark colored spots on both sides of your rider card.
These are your starting skills.
Throughout the game you'llgain and sometimes lose skills and will keep track of themby sliding the skill markers.
Place all the rider tokens at the trailhead and shuffle the Prepare andCrash Cards and place them face downin piles at the top of the board.
The player who got a new bikemost recently goes first and play proceeds clockwise.
The goal of the game is to bethe first to travel from the trailhead through all threelevels of features, get to Hall of Fame, SEND IT!and reach the Golden Burrito.
On each turn, players choosetwo of the following actions, they can be two different actionsor the same action twice.
If you choose to ride, you roll theriding die and move along the singletrack the correspondingnumber of spaces in any direction.
If you reach a feature tile, you must stop, even if you haven't movedall your spaces.
If you land on a Trail Token, draw cards or gain skills as shown on the token.
If the token is question-mark up, flip it over.
There are tokens that make youdraw a Crash Card, tokens that let you drawtwo Prepare Cards, and tokens that gain youone of the listed skill point.
If you choose to train, roll the two Training dice.
If either dice shows acrash, you crashed and have to drawa Crash Card.
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Unless the other dice shows a wild, in which case nothing happens.
If you don't roll any crashesand one of your dice is wild, you gain one skill point ofyour choice.
Otherwise, if both show skills, choose one of those skills to gain.
If you roll doubles, doublewhat is shown.
If you choose to Prepare, you'll drawa Prepare card from the draw pile.
There are three types of cards: Cards with points, cards that are special, and cards with both.
Cards with both can only beused for EITHER the points or the special action, NOT both.
You can play special cardsat any point during your turn, and doing so does not count asan action.
You cannot gift, trade ordiscard Prepare Cards, unless you use them for their specialability, or for sending or crash recovery.
Sending is the only way to passthrough a Feature Tile and you can only Send It if you areon a Feature tile and the skills on your Rider Card meet or exceedthe skill requirements listed on the tile.
To successfully send it, you'llneed to get at least the required sending points for that Feature color.
For Green – 10, Blue – 12, Black – 14, and Red – 18.
If you decide you're ready to Send It, first play any point Prepare Cards while explaining how youPrepared for the feature.
“I visualized sending it, rolled in to test speed, did some mental trainingand rolled in to test speed again.
” Then ask the rest of the riders:”Should I Send It?” and they all respond:”SEND IT!” Then you roll the Sending die.
The points from your cards will beadded to the points from the Sending Die To give you a Sending Score.
If it's equal to or higher than therequired points, you sent it, and move off the tile and drawPrepare Cards based on the feature color.
If your Sending Score islower, you crashed.
Do not move off the Feature Tile anddraw Crash cards based on the color.
You'll have to try sending itagain to get past that feature.
Either way, you must discard ALLthe Prepare Cards you used.
If you have to draw one ormore Crash Cards, make up a story to tell the otherplayers about how you crashed ending by reading your Crash Cardsand placing them face-up in front of you.
“I was almost all the way throughthis steep rock garden.
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and then a squirrelran out right in front of me.
I hit the squirrel and I went over the bars, and I got a bloody nose, and I also lost my tools!” At this point the only turn actionavailable to you is Prepare until you have recovered from your crash.
There are two types of crashcards: Point cards and Special cards.
To discard the special Crash Cards, follow the instructions on the card.
To discard point Crash Cards, you must discard Prepare Cardswith at least as many points as the total crash points onyour Crash Cards.
You can recover from a crash atany point during your turn and it does NOT count as an action.
The first person to successfully sendthe Hall of Fame, wins the game and receives the Golden Burrito.
That's it.
Are you ready to SEND IT!?.