Hey, what is going on guys, in this videotoday we're gonna be going over how to tunnel for console Fortnite players.
As I've stated a few different times in previousvideos, I personally believe that tunneling is one of the most important skills to learnif you want to be a good Fortnite player.
However, if you're a controller and especiallya console player, learning how to tunnel may seem a bit intimidating.
Not only because it's definitely more difficultto do on controller than it is on mouse and keyboard, but also because there are at least6-7 different types of tunnels that players use.
So the purpose of this video is to show youguys the methods of tunneling that I believe are viable on console, discussing the orderin which you want to place the pieces for each method, and also discussing the positivesand negatives of each method.
So, without further ado let's get right intoit Alright, so with these tunneling methods we'regonna go in order from most simple/easy to most complicated/hardest, so let's start withby far the simplest tunnel to learn, the floor ramp.
No matter how bad of a builder you are inFortnite, I truly believe that you can learn the floor ramp tunnel in roughly 2-5 minutesif you hop into creative mode and practice it.
It's as simple as placing a floor in frontof you, looking almost straight down at the ground while continuing to run forward, andthen placing a ramp once you get past about the halfway point of the floor.
If done correctly this will place the rampbehind you so your back will be totally blocked off at all times.
So the positives and negatives of this methodare fairly obvious.
The 2 biggest positives are the fact thatas I already discussed this is incredibly easy to learn and then execute in-game withoutmessing up, and also since it only uses 2 building pieces per tile, it's also the cheapesttunnel in terms of materials used.
But as good as those positives may sound, at least in my opinion the negatives greatly outweigh them.
First off this tunneling method only protectsyour back, you're pretty much 100% exposed from your front as well as your right andleft sides.
Also, since the placement of the ramp onlyworks if you're looking towards the ground, you're pretty much going to be totally obliviousto anything going on in front of you.
So honestly calling this method a tunnel isa bit of a stretch, and in my opinion, it's only viable if you know you're only exposedfrom your back, or if you're ridiculously low on materials.
The next tunneling method on our list goesby a few different names, I've heard it called the sideways ramp tunnel, the triangle tunnel, and the peanut butter tunnel.
That may make it sound complicated but it'sactually a fairly simple one to execute.
You start by placing a floor, then you placea wall on either your right or left side, and after doing that you wanna look towardsthe wall that you placed, and while doing so place a ramp.
If done correctly the wall will protect youfrom one of your sides while the sideways ramp protects you from the other and alsofrom up top.
And even though you are still exposed fromyour front and back, you're more like half-exposed because of the sideways ramp.
Don't get my wrong if the enemy is right behindor in front of you it's gonna be easy hits, but the ramp will protect from some enemiesat certain angles.
The positives with this method are that it'sstill relatively easy to learn and use, you're protected well from your sides, and even thoughit isn't as cheap material-wise as the last method 30 mats per tile isn't bad.
The negatives are you're pretty exposed fromyour front and back, plus you have to look at a bad of an odd angle to place the sidewaysramp.
Your vision won't be as bad as it was withthe last method but you may miss certain things going on in front of you.
Overall I actually really recommend this tunnelingmethod for console players, especially if you aren't super confident in your mechanics.
It may look a bit wonky but it's easy to learn, pretty light on mats, and you're protected surprisingly well.
Moving on to what I like to call the standardtunnel.
The mechanics of this one are pretty straightforwardas a whole, you place a floor at your feet and above you, then you build a wall on yourleft side and right side.
Now even though that's pretty simple, theplacement timing on this one gets a bit tricky.
The first step of turbo building the 2 floorsis pretty easy but it's the wall placement that messes a lot of people up.
If you try holding down RT/R2 while tryingto build the side walls, you're gonna also end up placing a wall in front of you whichis going to really mess things up.
So if you want to prevent that from happeningyou need to individually tap build the wall on your left and wall on your right.
It's also worth noting that players who usea lower building sensitivity are going to find this tunneling method especially difficultbut it requires you to flick your crosshair all the way from the right to left side orvice versa.
The positives of this method are that it protectsyou from your left, right, and top, plus unlike the last 2 methods, you're looking forwardthe entire time so you'll have a much better idea of what's going on around you.
The negatives are that it requires 40 matsper tile which is kinda high and again the placement of the 2 side walls can be especiallytricky.
The next tunneling method is commonly referredto as the diagonal tunnel, and this is probably the method that I use most frequently.
It starts the same way as the standard tunnelby placing a floor at your feet and on top of you, but then instead of playing a wallto your left and right, you instead place a wall in front of you, and then another oneEITHER to your left or right.
And you wanna alternate direction each timeyou build in a new tile.
So in terms of rythm the placement would gosomething like: floor, floor, wall in front, wall to the left, then you'd sprint to theopen right side and go floor, floor, wall in front, wall to the right.
I think this takes a bit more practice thanthe standard tunnel, but once you get it down it's a lot smoother and easier to executeat high speeds because this time you can turbo build the 2 walls since you're placing themright next next to each other.
It's not like the standard tunnel where youneed to place them individually since they're on opposite sides.
The other positive of this method is thatdue to the diagonal building, you're constantly protecting yourself from different angleswhich makes it really hard for an enemy to line up a shot on you no matter what anglethey're at.
In my experience, the biggest negative ofthis method is that if you don't have good situational map and positioning awareness, you can kinda get lost in your rotation since you aren't going in a straight line.
With all the other methods that isn't reallya problem, you can just go directly from point A to point B.
Also gotta say the same thingI did with the last tunnel, at 40 mats per tile this tunnel can drain you pretty quickly.
The next tunneling method is what I and Ithink most other people call a “full” tunnel.
When it comes to understanding this tunnelit actually isn't all the difficult, but the hard part is actually doing it correctly.
It's basically just the standard tunnel thatwe covered earlier, but you also place a wall in front of you and edit through it.
So the placement mechanics are basically:Turbo build a floor at your feet, then in either a left to right or right to left motion, turbo build the 3 walls as well as the floor on top of you.
The direction you choose honestly doesn'tmatter because if done correctly it'll give you the same result.
And obviously, since you have a wall in frontof you you're gonna need to do either a bottom corner 3 tile or 4 tile edit while sprintingso you don't stop.
Now at least in my opinion, I really don'tthink this is a worthwhile tunnel to learn if you're a controller and especially a consoleplayer.
The positives of this method are obviouslythat you're protected at pretty much every angle, even your back because the triangleyou leave behind you with the edit gives you some cover.
But this tunnel is obviously going to be incrediblyhard to do consistently.
You need to place 5 different structures andconfirm an edit all while sprinting in about half a second, and if you mess up at all youget stopped by the front wall and it throws off all your timing.
And even if you are able to do it correctly, 50 mats per tile is a really high amount so that's another major negative.
In my opinion, out of all the tunneling methodsI showed in this video, the ones you should most focus on are the diagonal tunnel, thesideways ramp/triangle tunnel, and maybe the standard tunnel.
The triangle tunnel is a really good one forbeginners and like I said earlier it provides a surprising amount of cover for how goodit is.
But even if you master that one I would stillrecommend going a step further and learning one of the more advanced tunnels.
If you want my input I'd tell you the diagonaltunnel is better than the standard one but I'm sure there are plenty of people out therewho would disagree with that.
The good thing about tunneling is it's a skillthat doesn't take a ton of mechanical talent, more so just a mastery of placement timingwhich you can easily practice on your own in creative mode whenever you have the time.
So, I hope you guys enjoyed this video andif you watched the entire thing be sure to let me know with a comment down in the commentsection below.
Let me know which tunneling method you eitheruse the most while playing, or plan on using the most after watching this video.
Be sure to leave a like, leave a comment, subscribe, turn on post notifications, do whatever the heck you want, and I, will catchyou guys next time.