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Rainbow Six Siege Best Pro Tips: NOMAD OFFENSE GUIDE – How to play – TSM Geometrics (R6 gameplay)

2 years ago
in Công nghệ
Rainbow Six Siege Best Pro Tips: NOMAD OFFENSE GUIDE – How to play – TSM Geometrics (R6 gameplay)

Hey guys, this is Geo from TSM R6.

LIÊN QUAN

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I play support flex for the team, And this is my guide on how to play Nomad on offense.

As the Nomad is just in sight, Geo has found an avenue on him, and he's found a frag with it! He'll find a second.

Geo will come to the rescue again! It's Julio with a 1v2.

Geo will need to find the last member of Ninjas In Pajamas He has the marks! And Geo clutches it! When playing Nomad you basically have two kind of objectives You either cut the map using your utility, Or you watch your flank.

The reason I bring Nomad over operators like Lion And Gridlock is the amount of presence I feel she brings to the table.

I feel like you can either cut up the map or just watch the flanks Without having to rely on drones or someone sitting on them So I feel like she brings a lot, especially with the soft breach and ADS clear which stuns and breach charges.

All maps are pretty good for Nomad But if I had to pick a bad one, it'd probably be Clubhouse right now.

There really is no room for a flank watch on Club This includes Gridlock, Lion, and Nomad.

she doesn't really fit into the meta ops that you need to bring for Clubhouse these include saw She doesn't really fit into the meta ops that you need to bring for Clubhouse.

These include soft breach, hard breachers, Thatchers, and Smokes, and Cap Almost every Op centers just as well with Nomad, I feel like.

As long as you're able to get the The Nomads off.

The only thing that can stop it really are ADS.

So anything that brings stuns or ADS clear.

Any op that can do that would probably help it.

I'm basically the Flex support for our team.

So, being Nomad really just fits in with the playstyle because I'm able to Set down the Nomads on the flanks, sit on drones, and support the team.

For Nomad, This is what I personally like to use on her.

She has two guns: the AK and the ARX.

If you want to mag dump, or you shoot down barricades, or release more ammo, AK is the way.

Little bit more damage, the ARX is the play.

For the AK, I personally like to use the ACOG flash hider.

Uh laser.

.

.

a lot of people don't seem to know but it helps your hipfire But it really just kind of gives away your positioning at a higher level So you just got to be careful with that.

For the ARX, ACOG, muzzle.

For the pistol, you can't really put any on it.

You can put a laser if you want, but doesn't really help to be honest.

The pistol's kinda bad.

For the gadget itself, depends on what you want to do.

If you need to clear ADS's or your team, You just kind of just need to be able to like entry MABS, Or just help more of an aggressive playstyle, stuns are the way.

If you're kind of just playing a passive team, and they kind of give you the map and you don't really Need to do much with stuns, breaches are kind of the way.

This also helps with breaching hatches So your cell breacher doesn't have to waste any utility.

I personally use the stuns a lot of the time.

During prep phase as Nomad, I'm just looking for holes in the defense.

You obviously just want to see where the bomb is if possible.

But you shouldn't really be the one to sacrifice drones to be able to find the bomb Since you really kind of need them for flank watch.

As support, you kind of just want to look around the map for anything that needs to be cleared.

Whether that's the spots or players themselves.

This includes ADSes, the players, Or anyone that needs to be debunked so you can help either them with your stuns or just be able to take the spot itself.

Nomad by default kind of is already, a run out watcher to be honest.

So, you've just got to decide on your own if you want to help support your team.

Let's say they're getting smoked, you got to run in help.

Or like, if everyone's doing their job and everything is going fluid, you're just able to watch Either flanks, run outs, jump outs, whatever you need for the team.

Nomad has two counters in Jager and Wamai.

Basically both of them can catch your air jabs when you put it down So you've got to be able to clear either the Wamai or the Jagers themselves to be able to put them down.

For keybinds, I'm kind of a freak.

I use Q and E for gadget and prone.

Q is gadget, E is prone.

I lean with my mouse buttons, And I throw nades or any utility with my scroll wheel; just pressing it down.

B is for melee for me.

With the way the pro Wireless is shaped, I'm able to just correctly hit my keybinds.

This goes from either nading to leaning the correct way.

I personally like to switch my sensitivity constantly.

It just helps me perform better.

With the pro Wireless, I'm just able to do it with a click.

Switching DPI is just as easy as that.

When using Nomad since you're not able to pick up the Airjabs, you got to be careful where you place them.

I personally like to cut off power spots.

The best example I could give would probably be Kafe.

S3 stairways, people can run up There's red, brown, and the white stairs in the back.

Here, you can't really place 'em high, so obviously you'd put 'em lower.

Make sure the whole radius covers the flank so you're not getting trolled by them.

Also, you got to be careful with the yellow laser, since everyone can see the yellow laser.

If, let's say someone was to be playing at the bottom of them stairs, and they see your laser, trying to shoot your Nomad, They'll probably peek you, so you just gotta be careful with that.

These would be good examples of like just power spots for your nomads, Where either they have to come up and shoot it, or they just come up and hit the nomads on the flank.

Finally, just gonna succeed to open up the castle barricade and try to go upstairs.

There isn't really a lot of time left for this play though.

He'll be caught by an Airjab on the way up, more than certainly revealing his position.

The Airjabs actually have been very successful.

They're using them very aggressively.

They're using them to cut off any safe passage for them to try and get aggressive towards TSM.

I really like this style that Geo and the rest of TSM is applying to this utility.

It's really hard to mess up the Airjabs themselves I feel like you gotta be trolling, or just teammates who's running into your air jabs while you're shooting them.

You definitely got to be trolling if you're messing this up.

A high-value stun in my opinion would probably be just an ADS clear.

So just being able to clear a certain ADS for yourself to be able to put an Airjab down Or for your team to destroy Intel or whatever it is.

Traps are pretty hard to deal with to be honest, unless you bring a Thatcher.

Other than that, you just kind of have to avoid them, Unless they're like lesions.

You can just shoot those or cap cans as well, you can shoot them.

Ela mines for example are kinda harder because they can be above like a doorway or anywhere Like an entry point and there those are pretty hard to get rid of unless you hit them When playing Nomad, you just basically gotta tell the team what you cut off.

This includes whether you cut off vertical play, flank.

.

.

Whatever it is you cut off, you've just gotta make sure you communicate with your team So they understand what is clear and what they can do.

Nomad is also pretty good for setting up plants.

You can just pull a nomad off.

The entryways with your Airjabs and then just set up the plant that way.

One versus two, but Geo shuts 'em down on yellow stairs and TSM with three plants so far.

As Nomad, before the bomb goes down, you just kind of want to set up your team.

This includes cutting off the map and being able to plant the bomb itself.

After the bomb is down you kinda just want to dip.

Run away.

You can use your nomads if you still have some to cut off Anyone just rotating back, or honestly, you can just put them on the defuser.

So, every time they try to run up to the defuser, They're kinda–they're not gonna be looking at the defusers as they're mostly aiming at you.

So they'll probably hit it As Nomad, you kind of don't really want to save your Airjabs if possible.

I mean, it's really helpful if you still have Airjabs by the time the plant goes down, but normally you shouldn't.

After plant, to be honest, you just have to play your life because at the end of the day they have to defuse the bomb.

So, you've gotta work your life and just work the picks.

Thanks for watching my guide on how to play Nomad on offense.

If you'd like to see any other guides on any other operators, just comment below and let me know.

And.

.

.

see you guys next time!.

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