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Home Đời sống Giải trí

Surviving Five Nights of FEAR! – Game Lab

2 years ago
in Giải trí
Surviving Five Nights of FEAR! – Game Lab

[musical tune] – Warning: This episodecontains bright flashing lights in order to increase the spoopiness levels.

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[bright music] I'm MatPat, and this is “Game Lab.

” [static] [typing, clicking] For the last five years, I've made a name for myself overanalyzing video games using real-world science and math, but now I'm taking it to the next level by throwing some ofthe world's most popular gamers into the scenarios we play through every day.

Will the games stack up to reality? And are gamers as good in real life as they are on-screen? Welcome to “Game Lab.

” [rock music] ♪ This is insane! ♪ So you might be asking yourselfwhy am I sitting here in this creepyrecreation of a restaurant.

It's a good question.

Today we're exploring the worldof fear through animatronic survivalrestaurant horror gaming.

Oh, yeah.

It's a real thing.

Let's talk about that, shall we? Way, way back in 2014, a new genre of horror was born: restaurant survival.

Games where you play as an overnight security guard trapped in a restaurant with animal themed animatronics that come to life trying to kill you.

Seems crazy that this would be a genre, right? And yet, for all you non-gamers watching, first off, welcome to the show! Thanks for checking out the channel.

But secondly, let me impress upon you the scale of this thing.

The king of the genre, Five Nights at Freddy's, in less than two years, has five games, a book, a merch line, as well as a movie and sixth installment in the works.

When I say that this was a big deal online, this was a big deal.

But enough about that game.

Today we're recreating the fanmade spinoff, Five Nights at Candy's.

Because, frankly, Franky's has a movie coming out, and that means no legal clearances for us.

Clearly the scariest part of this episode is copyright law.

Anyway, Candy's puts our security guard in a haunted burger joint as homicidal robot cats, penguins, and whatever this guy is come to hunt you down.

The restaurant's generators are running low on juice, and the clock is ticking, so I don't know about you, but I'm prepared to get spoopy.

So I've invitedthree people who, when it comes to horrorthemed things, I think are gonna be perfectfor today's challenge.

So here we go.

Trisha is gonna pee her pants when she sees what we have instore for her.

Come on in, guys.

[creepy music] ♪ Hey.

– Hi.

– Thank you so much forvolunteering for this.

Vernon, king of pain.

– Hey, man.

– We have a different painin store for you.

And, sir, I couldn't do a creepyepisode without you, my friend.

– I'm here for you.

– I appreciate it.

If we're able to scare youby the end of the day, I think achievement unlocked.

– Right, yeah.

– Trisha, you don't scareeasily, do you? – Well, I don't scare easilybecause I usually avoid horrorsituations at all costs.

– Okay, how about you, man? How do you feel about horrorgames? – I think I'm medium spicy interms of you guys.

[laughter]Like, I'm– – Wait, am I the mildor the spicy in this? – Who knows? – We do have a good range ofspiciness factor here.

We've got low spice, medium spice, and high spice.

I was excited for today'sepisode.

I've told you guys this.

Let me tell these guys.

I was excited becauseit's Five Nights at Candy's.

This is gonna be fun and cutehorror.

Oh, no.

'Cause I found out thatour expert for the day is the co-creator of theBlackout series of haunted houses, which–are you guys– For you guys who don't know, they are notorious for beingsome of the most extreme, brutally realistic hauntedhouses on the market today.

And so that's who designedtoday's challenge for us.

– Great.

– [laughs] – I have no idea whathe has in store.

Hey, nice to meet you, man.

– Great to meet you as well.

– Thank you so much for joiningus today.

I don't know if I should bethanking you or not.

– We'll find out soon.

– So, Josh, as co-creator of Blackout, can you tell me a little bitabout, like, what happens inside of thesehorror experiences? – Sure.

We've done many, manyshows over the last six years.

You might have read some stuff about some waterboardingall the way down to nudity.

You do have to be over 18to go through the experience.

And also, like this, you will have to sign a waiver before as well.

– So do I have to beworried about, like, naked animatronicstoday? – Wait, who's been reading myTumblr? [laughter] – No one's been reading yourTumblr.

Calm down.

– Okay.

– It's okay.

– All right.

Okay.

– Any crazy physical impairmentswe should know about? – I've heard tellof your weak ankles.

– I have weak ankles.

I fall down sometimes.

– They're legendary.

– We do have a medic on sitetoday just in case.

– Just in case we need himfor anything? – I'm prone to fear poops.

– We'll keep that in mind.

I think we should justget started.

And frankly, I think you go first.

– Oh, lucky me.

– Oh, no, mild spice.

– Oh, lucky me.

– So how about you follow me? – Yeah.

This–I'm not scurred at all.

– Oh, yeah, okay, she's got to say that.

– You'll do great.

– And that was the last we everheard from Trisha.

[phone ringing] – Hello.

– Oh, shit.

– Oh, [bleep].

– Uh, what else? What else? Oh, yeah.

– Okay, camerasI'm gonna need you to freaking work right now, please.

– Okay.

– [laughs] – Oh, what the hell is that? [buttons clicking] Oh, shoot.

Okay, okay, okay.

– Oh, and the last thing before I let you go.

They've already started moving.

Hopefully you're watching the cameras and knew that already.

– You're still there.

I see you.

– But if not– – You are so not there.

Oh, you're right there.

– All this time listening to me.

Oh, and watch out for– – Okay, I see you.

Hi.

– And keep checking the– – I hate that there's twocameras.

– Stay safe.

– Why can't there just be one? Oh, no.

Oh, no.

You.

.

.

in the party room.

[screams] [laughs]Damn it.

Oh, my god.

Okay, I see you over there.

I see you over there.

Creepy, creepy.

Oh, you're both gonna come at meat the same time, aren't you? Oh, that's not okay.

You're still there.

That's great.

[yelps] You, go away.

Okay.

Gone.

Okay.

I like how you're over therejust, like, tricking me, cat.

Uh.

.

.

Uh.

.

.

My light is gonna be goneso fast.

All right.

It's almost 3:00.

Hey.

Hey, there.

Oh, there goes all my light.

Great.

[creature snarls]No, no! Get away!Oh, my god! [power winding down]Oh, no.

This is terrible.

Now my lights are out'cause my power's almost gone.

[creepy music] This is really bad.

[creature snarls] No!Go away! No! No!You can't do anything to me! [screaming] [static] [eerie music] – No, this is bad.

[funky synth music] I don't like this at all.

♪ [gasps]No.

Oh, my god.

[pounding at door] I hear you out there! [whimpering] Oh, my god! [laughter] No.

Okay.

I don't like this.

I don't like scary things.

Okay, cool.

Cool.

There we go.

Okay.

Hey, there.

.

.

Cat.

All right.

And come on.

Oh, my god.

Oh, I saw him.

Uh.

Okay.

That almost scared me.

But it didn't.

Okay.

Oh, god, I'm in, like, a powerstance right now.

But I don't have a lot ofbattery left.

Okay.

Can I get a video–oh, my god! Someone get a cat–[whimpers] Nice try.

real nice try.

Hold up.

I got an idea.

I'm gonna save a little bit ofenergy.

Try using this guy.

Yeah, get out of here.

[chuckling] Okay, we're past the halfwaypoint.

All right, then that's great.

Oh, my god.

Oh, my god! No![screaming] Destroy my anime collection! [eerie music] [phone ringing] – 1:00 a.

m.

's a good time.

1:00 a.

m.

's a good time.

Okay, what's up? Still in your sexy littleposition.

All right.

[loud bang] Oh, what's up? Leave now, please.

Oh, the light went out.

Cool.

I'm just gonna leave thatclosed.

Ah.

Here.

Good? Hey.

All right, you–yeah, you robot on out of here.

Battery's almost dead.

Here.

I'll help.

[power winding down] [door sliding] Oh.

[laughs] Yeah, yeah.

[creepy suspenseful music] ♪ [creatures snarling] [eerie music] – What have I got myself into? Okay.

– You're not staying here for six hours.

[man continues talkingindistinctly] – Okay.

Switch, switch.

You there.

Okay.

[man continues talkingindistinctly] It is.

– Stay safe.

– Oh, my god.

Okay, okay.

I see him.

Stay with me, camera.

Stay with me.

So they can enter through thisway and through that way.

This is the only waythrough this door.

Oh!Jesus Christ.

Okay.

[sighs] Okay, he's coming up.

He's coming up.

Hey, friend.

Hey, friend.

Oh, that is terrifying.

Hey.

Hey.

I see you coming up to me.

It's fine.

Come on.

Yeah, I see you.

Oh, look at your nastyopen head.

Hey.

[sighs]Come on.

Come on, baby! Get up in my face! I know this game.

This game is “ruin my life.

“We got this.

You are gonna get a big doorshut in your face, friend.

[laughs] [window clattering] Oh, Jeez.

Oh-ho-ho.

They are aggressive.

Holy cow.

Oh, no.

Oh-ho.

This has gotten serious now.

Okay.

So you're there.

Uh, please leave.

Please leave.

Please leave.

Okay, that one–that one is now gone.

Good, good, good.

Okay.

Two, one, two.

They're–god, you are the worst! You're still there.

Hey, friend.

[laughs] Oh.

Oh, boy.

Hey, hey.

Ooh, who's this? Okay, that's him.

Okay.

Okay, fine, I'm gonna flash you.

There.

There we go.

Get out there.

Okay.

Whew.

Still got one door drop left.

[sighs] I have a sliver.

Okay.

Just–I exist in darkness.

Here we go.

I see you coming.

I see you coming.

Good-bye.

All right.

[sighs]All right.

And he–and–And he's gone.

Oh, great.

Okay.

5:00.

5:00! [taps flashlight][power winding down] Got this! Oh.

Oh, yeah.

Of course.

You're only helping me, guys.

You're only helping me! My night vision is only gettingbetter.

I'm gonna earn my overtime.

Security guard of the year! Oh.

Okay, okay, okay.

Okay.

We're all good.

We're all good.

Is there anything bad in thisroom with me? Oh, no, no, no, you don't.

No, no, no, no.

Power–do I have to– Okay.

Flash.

Good-bye.

Good-bye.

Good-bye.

[creature snarls]Stop it! Stop it!No, no, no! I will barricade you in! I survive!I survive! No! [static] [eerie music] – Was it what you guys expected? – Yeah.

– No.

I expected to win.

Damn it.

[laughter] I was so close! – So close.

– So close.

– Eight minutes.

– Are you kidding?- I had eight minutes left.

But it's really interesting.

Had I actually decided to runout of the room in the opposite directionof the animatronics, I would have survived.

Because I was so fixated–I'mlike, “This is my safe space; this is my area, “I didn't actually do it.

Hey.

all: Hey! – How did everybody do? – Well.

.

.

– Did you have fun? – Yeah, we had fun.

– Were you watching us?- I was watching.

I was actually takingsome notes.

– Oh!- Oh, my goodness.

– You actually stayed inthe longest.

You made it till 5:52.

.

.

– Nice.

– Yeah! – Which is pretty good.

Vernon made it– – Second place! Whoo! – [laughs]- You.

.

.

made it–you–you died at 3:40.

Wait.

– Oh! – 3:40.

– It was a big stretch, yeah, between the two.

– Oh, my god.

– Followed by Trish.

– Yeah!- Who stayed– You died at 3:18.

– Thank you.

– Yeah, cheers.

Bring it in.

– 3:18.

– And unfortunately, at the endwe got Rob.

And you died at 3:08.

– No, no, no.

No, no, no.

No, no, no.

No, no.

Misconception.

I chose to die at 3:00 a.

m.

– Oh.

– [laughs] I find it seriously strange– – No one else herechose to die.

It was my decision.

Battery's almost dead.

Here.

[sighs]I'll help.

– Why? – Because I was completelyout of control.

I knew that the end was near, and I said “If I'm gonna go out, it's gonna be by my doing, not theirs.

” – Wow.

– I like it.

– That's it.

Come on.

Oh.

Oh.

Oh.

Oh.

– Does that make it lessmentally terrifying? for you to think, like, “I havesome control over this”? – Ah, no.

– So I'm curious.

Since we didn't get tosee each other go, like, what were yourstrategies for coping? Were you scared?How did you handle, like– – I had a realgood dance going.

I was, like–I was sort of, like, um.

.

.

Like, checking things, booty out.

I was like, “What's over there?What's over there? What's over there?Over there? Cool.

” And then, like, just– – So you were hoping to scare the animatronics awayusing the butt? – I was actually hoping toturn them on.

That was my strategy.

Didn't work.

– [laughs] – My entire long-term strategyfor this was to teach the robotshow to love.

[laughter]- I think it's good.

– Trisha, what about you? – My strategy, because when I'mplaying horror games, especially, or any kind ofhaunted house situation, I tend to freak out, buckleunder pressure, and just either, like, button mash or somehowcause my own demise.

And so I was determinednot to do that today, and so I went in thinking, “If I just focus on the game.

” Like, on the strategy pointsof the game: check my cameras, check mycameras, use my lights.

Check my cameras, use my lights.

Like, if I can focus on that, I can try to temporarily forget that these things arecoming to get me.

When power dropped and I onlyhad the flashlight, that was the one momentwhere I was like, “This is it.

I'm terrified.

” I couldn't even find the buttonto turn on the flashlight.

Like, I was freaking out.

– Yeah.

– No, no, no!Oh, no! Oh, no! I can't do anything!Turn on! [screaming] – I want you to know that wewere all sitting in a room wherewe could only hear you scream.

There was, like, a moment whenyou just lost it.

– [screaming] [laughs]Damn it.

– And we all just looked at eachother like, – Okay, this is serious.

– This is serious.

Vernon, I would like you to know that we were kept in a roomseparate where all we could dowas hear you scream.

– Yes.

– Yeah, okay.

– And you screamedlouder than Trisha.

– Oh, my god! Oh, my god!Oh, my god! – [laughs]- Thank you.

Thank you.

I would like all women watchingthis to know that I'm a verysensitive man, but I feel like Iwas tough enough to do this.

– [laughs] – He's a tender guy.

– Tough but tender ishow I like to– – If you want poor resourcemanagement, this is the guy for you.

– Oh, no.

[laughter] – So, Rob, clearly as holding upa solid fourth place.

.

.

– Yeah, taking upthe tail here.

– Where did it go wrong?- It didn't.

Uh, I don't know why you wouldassume such a thing.

– That was your intent the wholetime.

– Well, there's a little thingcalled analysis paralysis, where if you try to focus on toomany things at once, it screws you upmore than anything.

So I tried to focus on the twoprimary things I had to focuson, which were the hallways.

And see, as long as you just keep going like this, you'll see them.

The cameras are helpful when youclose a door and you can see ifthey're still out there, but looking at themany other way is just kind of a waste of time, and you're kind of taking yourattention off, and that's kindof what they're waiting for.

– Yeah.

So fourth place.

– And then–and fourth place came in where I just said, “Okay, I've made my point.

Everyone's smarter now becauseI'm here, and now it's time forme to go.

And just pass it on.

– Well, to me, knowing thatbattery power was the big limiting factorin a lot of this– – A little bit.

– So my strategy ended up beingwait for them to get as close to the dooras possible before you slam it shut.

Here we go.

Get close.

Get close.

Good-bye! So it was a lot about, like, facing the fear head-on.

– I mean, it was amazing to watch you guysall go through it.

Everybody sort of deals with itin their own way, and it's so symbolic of how, you know, when you're watching people gothrough a haunted house, everybody brings something elseto the table.

Fear is subjective.

Everybody responds differentlyto fear.

Some people laugh, some people cry, some people piss their pants, some people faint.

Some people have a seizure.

– What about, uh.

.

.

all: Fear poops.

– Fear pooping we'll throw in tothe mix there without a doubt.

– So why are so many peoplescared of, like, Chuck E.

Cheeseand animatronics? Why are people scared of thethings that they're scared of? – It's–it's such a goodquestion.

I don't entirely have an answer.

I mean, I have a thought as to– – One might sayyou might have a theory.

– I have a theory.

– A theory.

– The biggest fear is the fearof the unknown.

It sort of taps into what wewere afraid of as children, and we didn't understandanimatronics probably as kids and we probably couldn'tunderstand why this giant animal was alive and talking to usand trying to play with us.

And so maybe that fearof the unknown– – Get your mind out of thegutter, Trisha.

– [laughing]- Trisha.

– In my experience, specificallywith Blackout, it's all psychological.

– Nothing I could put in theroom is gonna scare you as much as whatever you'rethinking in your head.

– So let's wrap things up here.

When it comes to FNAC andactual real life fear responses, I think this was reallyinteresting.

Because first off, everyonemakes fun of these games because, oh, you're a securityguard who's trapped in a singleroom and can't leave, but what I myselfexperienced was, hey, that was my safe spot.

And I was scaredto leave that room even when I knew that all the other animatronicswere coming in.

My fight or flight response washide in a corner.

.

.

– [laughs]- Mm-hmm.

– Hide in a corner in the room where they're attacking you.

It's like the biggest horrormovie cliché, and yet it provedto be true when I was faced with thatsituation in real life.

One of the thingsthat you don't really experience in the gamebut you do in real life is that the animatronics, you see them coming at you.

Sure, there are certain cornersthat are tighter than others, but for the most part, you haveenough reaction time to shut a door or flash a light or run the heckin the other direction.

On one hand, it works in your favor because you see the horrorcoming at you.

And like we've been discussing, once you see the monster, you know kind ofwhat the danger is.

You know how fast it's comingtowards you.

You know what sort of harm itmight present you.

So you become better preparedas a result.

But on the other side, as yousee it approaching you, you feel the pressureincreasing, and all the sudden, it's “Okay, I got to flick it right now, ” which is a really interestingfeeling.

So there you go.

That's something that, becauseof the nature of these games, you don't experience, but in real life, it's a mechanic that exists.

I think it's time–hey!There we go.

– Oh!- There we go.

– I think it's time we celebratethis birthday party.

There it is.

I have never used one of thesethings before, so I– I'm terrified of the unknown! Oh, god, it's in my mouth.

[whimpering]Oh, my god.

[laughter] [coughs]I think that– I think the biggest lessonof today is that the true horror.

.

.

is silly string.

[muttering indistinctly] – [muttering indistinctly] – It won't open! Like–like in the game, there– you can't open the effing box.

– Who did that?- Thanks.

.

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