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Home Đời sống Giải trí

Toughest Gym Leader in Every Pokemon Game

2 years ago
in Giải trí
Toughest Gym Leader in Every Pokemon Game

– Greetings, Pokefans! Michael here, andin today's video I'm gonna be going over which gym leadersare consistently the most difficult to defeat in every single mainseries Pokemon game.

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This should be obviousto most of you, but just in case it's not, the most difficult gymleader is not the one that has the highestlevel Pokemon.

It's the one that players mostcommonly struggle to defeat at that particularpoint in their journey with the Pokemon thatthey have access to.

How difficult a gym battle is is a subjective thing thatdepends on many factors, but primarily what your team is.

For example, Brock.

If you started withBulbasaur or Squirtle, he's very easy to defeat.

But if you startedwith Charmander or you're playing “Yellow, ” he's much more difficult.

In short, the difficultyof a gym leader is a subjective metric that is based on people'sopinions and experiences, not hard data.

Therefore, Ifigured the best way to determined which one is themost difficult in every game is by letting you guys decide.

My first step was narrowing down a particular game's gym leaders to just two to four.

This trimming was done based on my own personalexperiences, somewhat, but primarily based onreplies I got on social media.

I would ask, “Hey, what do you think isthe most difficult gym leader “in this particular game?” And the names that I saw themost often in the replies were the ones who made the cut.

Then after I narroweddown the gym leaders, I ran several pollson my community tab, asking you guys to voteon which gym leader you found the most difficultin any particular game.

By doing this, theresults for this video are not just my ownpersonal experiences, but the experiences ofthe community as a whole.

So if you disagree withany of these picks, I'm sorry, but you got outvoted.

But now that I'veexplained my method, we can dive into the list.

So don't forget tosubscribe to my channel, and let's get started withthe Generation One games, “Red, ” “Blue, ” and “Yellow.

” First, I shouldlist the gym leaders that I narrowedthe poll down to, and those were Brock, LieutenantSurge, Koga, and Sabrina.

To explain the Brock pick, since I just usedhim as an example of a battle that'ssometimes very difficult but sometimes very easy, I figured, for half ofthe Gen One starters, if he's difficult, then he should at leastmake the cut for the poll.

So I ran the poll betweenthese four gym leaders, and the results showed thatSabrina won in a landslide.

And I must say, Iabsolutely agree with this.

The main reason Sabrinais the toughest gym leader in Generation One is because of hertype specialty.

The Psychic type was ridiculously overpoweredin Generation One, probably the most overpoweredany particular type has been in the history of Pokemon.

There were multiplereasons for this.

The first was that the Darktype just didn't exist yet.

They created it in Gen Two, in order to make the Psychictype less overpowered.

That means Psychic is down tohaving just two weaknesses, Ghost and Bug.

However, in Generation One, Psychic wasn'tactually weak to Ghost! It was immune to it! It's widely believed this wasan error in the game's coding, not intentional, because I'm pretty surethere's a character in-game that recommends using Ghostagainst Bug-type Pokemon.

But the end resultis that in Gen One, the Psychic type onlyhad one weakness, and that was to the Bug type.

And in Generation One, the Bug type was garbage.

The strongest Bug types, Pinsir and Scyther, literally learnedno Bug-type moves.

That's because therewere only three Bug-type attacksin Generation One, Leech Life, Pin Missile, and Twin Needle.

Leech Life was atrociously weak, so it doesn't even matter.

Then Pin Missile couldmax out at 70 base power if it hit five times, but it's only 85% accurate, so the chances of thathappening are minimal.

And then Twin Needle only hasan effective base power of 50.

Oh, and another importantpiece of information, Twin Needle could onlybe learned by Beedrill.

Yeah, a Pokemon that notonly has terrible stats, but is also weak to Psychic! In short, the only way tohit Psychic-type Pokemon with super effective damage using a Pokemon that isnot also weak to Psychic, is by using PinMissile on a Jolteon, a Pokemon with terriblePhysical Attack.

So what's even the point? To beat Sabrina, you are forced touse neutral hits.

So Sabrina's alreadygot a massive advantage based purely onher type specialty, but then you look at her teams, and they don'tmake things easier.

This is her team from”Red” and “Blue.

” Venomoth isn't a huge deal, but the other threeall hit very hard with their Psychic-type moves and have two ways to bolstertheir poor physical defense.

Plus, in Generation One, Special Attack andSpecial Defense were just one statcalled Special.

And all these Pokemonhave good Special stats, which means they hit hardwith their Psychic moves but also will tank yourSpecial Attacks really well.

You'd pretty much haveto use physical moves.

Her team in “Yellow Version”looks easier to deal with because Venomoth and Mr.

Mime were replaced by apretty much useless Abra, but then you noticetheir levels.

In “Red” and “Blue, ” the level jump fromErica's strongest Pokemon to Koga's and Sabrina'sstrongest Pokemon was 14 levels.

In “Yellow, ” thatwas increased to 18.

Because of thisridiculous level jump, most players will be fightingSabrina in “Yellow Version, ” with Pokemon that are alower level than hers, and that, of course, makes it even harder.

If you are somehowfighting Sabrina with level 50 plus Pokemon, I will be very impressed.

So Sabrina is absolutelythe toughest gym leader in “Red, ” “Blue, ” and “Yellow, ” and that wraps upGeneration One.

But before we moveon to Generation Two, I, real quick, wannalet you guys know that I have someexciting new merch over on my secondchannel MandJTV Plays.

We just wrapped up aPokemon battling league of just metronome battles called the MetronomeBattle Federation.

And my team, the HoustonGastros, won the entire thing! To celebrate myglorious victory, for a limited time, I am selling Houston GastrosMBF Champions shirts.

I made this design myselfand I'm very proud of it, and I think it'll be a greatway to support my awesome team as we try forback-to-back titles in season three later this year.

It will only be availablefor a limited time though, so if you want one head to the linkin the description or click the shirtsbelow the video to pick one up assoon as you can.

But anyways, back to thetoughest gym leaders.

Let's move on to Generation Two, “Gold, ” “Silver, ” and “Crystal.

” I should say upfront that the toughest gymleader in these games it's not gonna be any ofthe Kanto gym leaders, because they'repost-game battles.

When you fight them, you have access toa fully evolved team with good strong STAB moves.

You have pretty much no limits as to what Pokemon youcan use on your team.

Additionally, their levelsare not that much higher than the Pokemon league's level, so you don't really have todo a whole lot of training to match their levels.

So overall, thepost-game gym battles are just not as difficult asthe Johto Region gym battles.

The first Johto gym leader I narrowed it downto was Whitney.

While her Clefairyis a pushover, her Miltank is infamous.

The other one I narrowedit down to was Clair.

She is difficult by natureof using the Dragon-type prior to theFairy-type being added.

So you have very few optionsfor super effective damage.

Plus, her strongestPokemon, Kingdra, its only weakness isDragon in Gen Two.

These were the only two gymleaders I put into this poll because they're just onanother level of difficulty compared to all theother Johto gym leaders.

The results of the poll wereWhitney winning in a landslide, and oh my God, I agree so much.

Clair is certainly tricky, but the fact that she'sthe last Johto gym leader means that your teamoptions to use against her are much larger.

Whitney is only the thirdgym leader in the game, so your team options arenot only very limited, but you're probablystuck fighting her with not fully evolved Pokemon.

That's actually a big reason why her Miltank is soextremely difficult to beat.

It has a base stat total of 490.

490! That's higher than Golem! And you have to fight this thing with Pokemon that arejust about Level 20! You are almost certainlyfighting this Miltank with Pokemon that have amuch lower base stat total.

Plus, in addition to Miltank just being a stupidstrong Pokemon at this point in the game, its moveset is one ofthe rudest movesets of any gym battlePokemon out there.

First is its STAB move Stomp.

Not only does thishit very hard, but it can flinch youif Miltank moves first, which will happen a lot sinceMiltank is extremely fast.

Next is Attract, another move that canprevent your Pokemon from even doing anything.

Yes, it only workson male Pokemon, but your starter has an87.

5% chance to be male.

Therefore, yourstrongest Pokemon, most likely is gettingput out of commission.

Next is Milk Drink, which means this bulky Pokemon that takes only a littlebit of damage at a time can heal itself back up even once Whitney hasrun out of potions.

And finally is Rollout, a move that gets so strong it can obliterate any Pokemon, even those thatwould resist the hit.

Additionally, Miltank isa Normal-type Pokemon, which means its only weaknessis the Fighting type.

And guess what, you have two options forFighting-type Pokemon.

The first option is thein-game trade Machop which is pretty solid.

Your other optionis a Heracross, a Pokemon that does notlearn a Fighting-type attack other than Counter at level 44.

Sure you couldteach it Rock Smash, but the move is stupidweak in Gen Two.

This means your only good option for STAB super effective hits is the in-game trade Machop.

And that's it.

If you don't wannause that Machop, then you are stuck beatingthis Miltank with neutral hits, something which isvery challenging to do against such a bulky Pokemon that can also immobilizeyou with half its moveset.

Whitney and Miltankare hands down the most difficult gymbattle in Generation Two.

And I would argue, themost difficult gym battle in all of main series Pokemon.

It's why I hate Miltank so much.

This battle is so stupid tough! Now it's time forGeneration Three, starting with the Hoenn games “Ruby, ” “Sapphire, “and “Emerald.

” The teams that thegym leaders use differ between “Ruby” and”Sapphire” than “Emerald.

” But spoiler alert, the end result is thesame for all three.

For “Ruby” and “Sapphire, ” the gym leaders Inarrowed it down to were Brawly, Wattson, Norman, and Winona.

For “Emerald, ” I swapped outBrawly for Tate and Liza, since the addition of twoextra Pokemon to their squad makes their battlea much bigger deal.

However, that swapping didn'tend up making a difference, because the winner of both polls by a large margin was Norman, which I agree with.

Norman is difficultfor multiple reasons.

One of the first reasons isthat he uses the Normal type, which as I justmentioned is tough because while it can't hit youwith super effective damage, it only has one weakness.

Additionally, hisbattle is tough because it happens immediatelyafter the previous gym battle with no new areasthat are unlocked.

Your only natural trainingbetween Flannery and Norman is Norman's gym trainers, which likely aren't enough to make up for thelevel differencebetween the two leaders.

But what really makes Normandifficult are his Slakings.

Slaking has a basestat total of 670, which is the same asGroudon and Kyogre.

The dude is using what isbasically a legendary Pokemon, and in “Ruby” and “Sapphire, ” he's got two of 'em.

Now, of course, Slakingdoes have Truant which means it can onlymove every other turn, which is good.

Otherwise this wouldbe broken as hell! But even so, it'sstill a huge challenge, because on theturns it can attack, it can absolutely decimate you with its base 160 attack stat.

Meanwhile, you're gonnaneed a lot of turns to whittle down its HP dueto its incredible bulk, which he can theneasily cancel out with a Potion or Slack Off.

The presence of Facade also forces you to be carefulabout status conditions, and Yawn is alwaysannoying to deal with.

His Emerald team got ridof one of the Slakings but replaced it witha Spinda and Linoone.

While Spinda isn'tmuch of a problem other than TeeterDance being annoying, if Linoone is able toget off a Belly Drum, it will sweep your teamin devastating fashion.

While this Slaking nolonger has Slack Off, it does have a Sitrus Berry, plus having Counter means that if you hit it witha strong Fighting attack, that does a lot butisn't enough to K.

O.

, you'll be destroyed withdouble the damage back at you.

Who'd have thoughtNormal-type gym leaders, a typing that is normallysubpar compared to the others would end up being sofreakin' difficult? Next up are the remakeswithin Generation Three, “FireRed” and “LeafGreen.

” While I did not run a pollfor these games specifically, I just ran a poll for toughestKanto gym leader in general, I find it difficult to believe that anyone woulddisagree with me when I say that Sabrina isstill the toughest gym leader.

Sabrina's Gen Three team is very similar toher Red and Blue team, with the main differencesbeing in movesets and the addition of abilities.

Overall though it doesn'tchange drastically, with Alakazam still beingthere as the biggest threat.

But the main reason Sabrina isstill the toughest gym leader is that the Psychic type isstill O.

P.

in Generation Three.

Or should I sayGeneration Three Kanto? It's not anywhere as O.

P.

as it was in Gen One, but it's still overpowered in a Kanto playthroughspecifically due to certain attributes of the Pokemon availableto you in Kanto.

There are still no Dark-typePokemon in the Kanto Region.

When they added the Darktype in Generation Two, they didn't retroactivelygive it to any Kanto Pokemon.

So, therefore, you justhave no Dark-type options in a Kanto playthrough.

Yes, you can have Dark-typemoves like Crunch, but you're not getting aSTAB boost for any of them.

The second reason, is that the onlyGhost-type Pokemon available to you is Gengar.

Yes, they did fix the issue with Psychic typebeing immune to Ghost, so you can hit with STABsuper effective Ghost types but Gengar is a Poison type and therefore isweak to Psychic.

So if your Gengar doesn'toutspeed and OHKO her Pokemon, your Gengar is dead.

And the third reason, the Bug type still sucks.

The only ones withgood base stat totals are Pinsir, Scyther, and Venomoth.

Pinsir learns no Bug-typemoves by level up still, Scyther's only Bugmove is Fury Cutter which starts hopelessly weakand must hit consecutively to do any kind of decent damage, and Venomoth isboth weak to Psychic and its best Bugmove is Silver Wind, which is only base 60 powerand it's a level one move, so you can't actuallyteach it to it! Plus, you're not gettingnon-STAB Bug moves either.

The strongest Bug move inGen Three was Megahorn, which one, isn't learned byany Kanto Bug-type Pokemon.

But for the Pokemon that dolearn it that aren't Bug type, almost all of them learnit at too late of a level for it to be used for Sabrina.

The only one that you couldpossibly use it on is Nidoking, who learns it at level 43.

But guess what, Nidokingis weak to Psychic.

Fun fact, while thestrongest Bug move in Gen Three was Megahorn, the second strongestwas Signal Beam, which could only belearned by one, Volbeat, and two, Dewgong.

For who knows what reason.

So while Sabrina in”FireRed” and “LeafGreen” is easier to handlethan she was in Gen One, she's still the toughestgym leader in those games simply due to being aPsychic-type specialist in the Kanto Region.

Next is Generation Four, starting with the Sinnoh games, “Diamond, ” “Pearl, “and “Platinum.

” The gym leaders Inarrowed it down to were Maylene, Wake, Fantina, and Volkner.

I ran a poll between these four, and Fantina won in alandslide, which I agree with.

This is her team in”Diamond” and “Pearl, ” and all three of thesePokemon are monsters.

Her ace, Mismagius, has the lowest basestat total of the three, and it's 495! Drifblim just does not die, both due to being bulky as hell and becoming harder tohit due to Minimize.

And while Gengarisn't super O.

P.

because she uses itsweaker physical attack, its speedy Confuse Rayscan cause serious problems.

Then, of course, isher ace, Mismagius, which is both fastand hits quite hard with its special moves, especially Shadow Ballwhich can be devastating.

But then in “Platinum Version, ” Fantina changed frombeing the fifth gym leader to the third gym leader, which, in my opinion, made her even tougher.

Duskull is her new tank, which doesn't posean offensive threat but is sneakilydifficult to kill.

If it burns your Pokemon there to use physical Darkmoves like Bite, you're in trouble.

Then is Haunter, which doesn't have as goodas stats as Gengar obviously, but it's still very fast and has both Hypnosisand Confuse Ray.

So get ready for evenmore status conditions.

And then is her Mismagius which she has withthe same moveset, berry and base stat total, but at level 26! Dear god! This lower level is scarier because it's the samesituation as Whitney's Miltank, albeit less severe.

It is a high basestat total Pokemon that you have to fight withlower base stat total Pokemon.

In “Diamond” and “Pearl, ” you're fighting Fantina with a team that'sin the mid-level 30s.

And therefore, most of themare probably fully evolved.

But then in “Platinum, ” you're fighting her with a teamthat's in the mid-level 20s, and therefore, farfewer of your Pokemon are probably fully evolved.

In the mid-30s, you may have a fullyevolved starter, in the mid-20s youdefinitely don't.

In short, her Mismagiusstayed the same while everythingaround it got weaker.

Fantina is difficult in”Diamond” and “Pearl, ” but she is extra-difficultin “Platinum.

” Next is “HeartGold”and “SoulSilver, ” and unsurprisingly, Whitney is still thestrongest gym leader.

While the swapping ofone of Clair's Dragonairs for a Gyarados made hereasier, Whitney got harder.

The first reason this happened, is that her Miltankwas given a Lum Berry, meaning that if youwanna cripple it with a status condition, you have to do it twice.

The second, is that now ithas the ability, Scrappy, which means the strategyof stopping Stomp with a Ghost typeis out the window.

Whitney's GenerationFour Miltank is the most difficultgym battle Pokemon in all of the mainseries, in my opinion.

My correct opinion.

Next is Generation Five, and the gym leadersvary quite a bit from “Black” and “White”to “Black 2” and White 2.

” For “Black” and “White, ” I narrowed it downto the triplets, Lenora, Elesa, and Drayden/Iris.

For “Black 2” and “White 2, ” I narrowed it down toRoxie, Elesa, and Drayden.

The winner for both pollswas the same though, and that was Elesa.

This makes sense to me.

First off, she's anElectric-type gym leader, and the Electric type canbe difficult to deal with because like the Normal-type, it only has one weakness, but it also has muchmore offensive power.

There are two reasonsElesa is more difficult than other Electric-typegym leaders though, her Flying typesand Volt Switch.

In “Black” and “White, ” all three of herPokemon are very fast, so they're likely moving first.

If you don't have a ground type, they'll Volt Switch, leave the field, and then have another one ofthem take the hit instead.

You click a groundmove on Zebstrika? It Volt Switches and in comesin Emolga, who's immune.

You click a Rock move on Emolga? It Volt Switches andin comes Zebstrika, who is not weak to Rock.

Couple that VoltSwitching strategy and limited access toRock and Ground types this early in the game, and you have a prettychallenging gym battle.

Her team in “Black 2” and “White2” is easier to deal with, since one Emolga was nerfed and the other one was replacedwith a weaker Flaaffy, but all three stillknow Volt Switch, and that strategy isstill a giant pain.

Next is Generation Six, starting with “X” and “Y.

” And I must say, I personally didn't think any of the gymleaders in these games were very difficult to defeat, which is a big flawwith these games.

So I was super dependenton the community response to figure this one out.

Based on the replies tosome tweets I posted, I narrowed down the gym leaders to Grant, Korrina, and Valerie.

And Korrina won in a landslide.

While I have never personallystruggled with Korrina, I can see why she'smore difficult than the otherKalos gym leaders.

All three of her Pokemonknow a Power-Up Punch which can definitely get scary.

Hawlucha is thescariest one though because it's blazing fast and has very goodphysical attack.

It also knows Flying Press, a move that is both strong and has a Tricky-typematchup mechanic that first time playersmay not understand.

These factors combine to create a potentiallysweeping threat.

Again, she's notparticularly difficult compared to theother gym leaders I've discussed in this video, she's still the mostdifficult in Kalos because Kalos, overall, is pretty easy.

Next is “Omega Ruby”and “Alpha Sapphire, ” and the toughest gymleader is still Norman.

While his team and therefore thedifficulty of his battle stayed overall the samefrom “Ruby” and “Sapphire, ” the gym leaders that finished behind himin the polls got easier.

Winona's Altarialost Dragon Dance, which was the main reasonshe could be so scary, and Tate and Liza returnedto just having two Pokemon.

Next is Generation Seven, starting with the Alola games, “Sun, ” “Moon, ” “UltraSun, ” and “Ultra Moon.

” And these games don'thave gym battles, they were replaced byTotem Pokemon battles and Grand Trialsagainst Island Kahunas.

I'll be covering whothe toughest Kahuna is because they're very similarto gym leader battles, 1v1 single battles.

Meanwhile, Totem battlesare a whole different beast, and I figured it was just bestto skip them for this video.

If you wanna knowwhich Totem battle I thought was the most difficult in “Ultra Sun” and “Ultra Moon, ” I have a whole video on thatthat I made a few years ago, that you can check out.

For the toughest kahuna, I simply ran a pollfor the four of them.

Didn't really needto narrow it down since there's just four.

I ran one poll forall four Alola games since their teamsare very similar, and Nanu won in a landslide.

My memory of thesebattles is a bit fuzzy since I haven't playedthrough the Alola games since “Ultra Sun” came out, but based on theresponses to this poll, it seemed the reasonmost people picked Nanu was because of hisAlolan Persian.

First off, it'sgot the Z Crystal, so that can be devastating.

It also has Fur Coat, which halves the damage ittakes from physical attacks.

Since most Fighting-typeattacks are physical, this basically cancelsout one of its weaknesses.

It carries Power Gem forcoverage against Bug types, and while it has no coveragefor Fairy or Fighting types, it's blazing fast and can causeserious flinching problems with Dark Pulse.

Overall, not as difficultas older gen gym leaders like Sabrina or Whitney, but I can still seewhy people picked him as the toughestone of Gen Seven, or should I say, theGen Seven Alola Games because we still have theGen Seven Kanto games, “Let's Go, Pikachu!”and “Let's Go, Eevee!” I thought there was a chance that Koga might pass up Sabrina as the toughest Kanto gym leader because in “Let's Go, ” he has some really frustrating Toxic-Protectstalling strategies on three of his four Pokemon, so I ran a poll betweenjust the two of them.

But nope, Sabrina still won and is still thetoughest gym leader.

To me, this makes sense.

While the weak Bug-typePokemon problem has pretty much been completelyremedied by this point, you're still limited inGhost and Dark types.

The only Ghost typeis still Gengar, who is weak to Psychic and there stillaren't any Dark types.

Okay, actually that'snot quite true.

You can get other Ghost andDark types via in-game trades.

The in-game tradesfor Alola forms allow you to get some otherGhost and Dark-type Pokemon, those being Alolan Raticate and Alolan Marowakin both games, then Alolan Muk in”Let's Go, Pikachu!” and Alolan Persianin “Let's Go, Eevee!” But that's it! You're still very limited in what Pokemon you can use that are good againstPsychic-type Pokemon.

So while Let's Go's Sabrina is probably the easiest to beat of all the variousversions of Sabrina that we've discussed so far, she's still thetoughest in Kanto.

Finally is Generation Eight, the games being of course, “Sword” and “Shield.

” Using my own experiencesand replies to my questions, I narrowed down the toughestgym leaders in “Sword” to Kabu, Bea, Opal, and Raihan, then the same group but swapping Bea forAllister in “Shield.

” I ran polls for both sets, and both times, Raihanwas massively victorious, which to me, makes sense.

Although, beforeI discuss Raihan, I do wanna say thatmy battle with Opal was the most unfair gymbattle I've ever done because I got every oneof her questions wrong.

because apparently I'm dumb.

I can see why people didn'tvote for Opal though, because if you getthe questions wrong, the battle isunfair in her favor but if you get them right, it's unfair in your favor, which can result ina very easy battle.

Raihan is consistently thetoughest gym leader in Galar for several reasons, but I think the biggest reason is that his battleis a double battle.

Double battles are by naturetougher in playthroughs because your teamisn't built for them.

Your playthrough teamlikely doesn't know moves like Protect or Follow Me, because the vastmajority of the time, they are uselessin single battles, which are the battlesthat you've been doing your entire playthrough.

However, in a doublebattle situation, they are staple support moves.

But it's not just that your team lacks the right support moves, they also might have thewrong offensive moves.

In the current VGC meta, most Ground-type attackers likely run High Horsepowerover Earthquake.

High Horsepower is weaker, but it makes it so playersdon't have to worry about hurting their own ally.

But if you have aGround-type Pokemon on your playthrough team and it can learn HighHorsepower and Earthquake, you're pickingEarthquake every time.

Pretty much all of yourbattles are single battles, and in a single battle, Earthquake is strictlysuperior to High Horsepower because it's 100% accuratephysical Ground-type move with no secondary effects.

It's just stronger.

So if your Groundtype knows Earthquake, then you go into thisbattle with Raihan, you now have to worry abouthurting your own ally.

Whereas if all the battleswere double battles, you probably would havetaught it High Horsepower.

So you're alreadyat a disadvantage because your team is notbuilt for the double battle that you have to deal with, but then it gets even tougher because Raihan has a prettygood dedicated strategy, Sandstorms.

All of his Pokemon takeno damage from Sandstorms, and Gigalith even gets aspecial defense boost from it.

Plus their movesetsare excellent, with every one but Duraludon having a move to coverone of their weaknesses.

And while Duraludondoesn't have that, it's a freakin' Duraludon, it only has two weaknesses.

Plus, all four of its max moves have fantasticsecondary effects, dropping your moves' PP, boosting both hisPokemon's Attack, boosting both hisPokemon's Defense, or setting the Sandstormback up if it's run out.

Having to fight such awell-constructed team in a battle format thatyour squad isn't setup for, makes Raihan's gym battle the toughest in”Sword” and “Shield” by a large margin.

Thank you so much for watching.

And an extra special thanksto my patrons over on Patreon for helping support me during a time for the worstYouTube ad rates I have seen since becoming a YouTuber.

If you wanna help supportme in the same way, the link is in thedescription below.

And another way to support me is picking up the HoustonGastros Champions shirt.

It's a really awesome shirt, it's a limited time, so pick one upwhile you still can.

All right, that'sall I have for now.

So until next time, Pokefans.

Gotta catch them all.

.

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