The Resident Evil 3 Remake’s intro is honestlyan explosive rush.
Things are certainly not okay and there isa storm raging outside.
However, this first world we take part inis nothing more than a dream world.
A nightmare that Jill awakes from as she seesthe infection spreading through her in the mirror.
She wakes up, goes to the restroom, and thenthe phone rings… And with that phone call things absolutelyexplode.
At this point we run for our life througha destroyed apartment building and scramble until we find ourselves on the city streets… But what if we take that entire sequence ofevents and change it? What if we put Carlos in Jill’s shoes? How would the intro play out with someoneelse at the wheel? Well, let’s find out.
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Immediately upon waking up we can tell weare Carlos simply by his headset piece on the left side of the screen.
Normally the 3rd person view isn’t restoreduntil after the 2nd bathroom scene, so we won’t fully see our character until then.
However, there’s a couple neat things tocover.
The opening animation is a bit glitched sinceCarlos has a bigger model than Jill and his body armor doesn’t know how to behave duringthe animations.
Once we are on our feet though, things area bit more smooth.
If we head into the bathroom we’ll encounterJill still in the mirror – at least during this part.
This is because the developers rigged up aseparate Jill in the reflection that mirrors our movements.
This changes once the plot advances.
This is something I’ll go over a bit morein our next video, but for now we advance.
As the cutscene plays out Carlos’s handscondense slightly as if they are being corrupted despite our reflection not matching up.
We wake up in bed just like Jill does andwe head into the bathroom again.
Jill is still in the mirror until we toggleon the lightswitch, and after that point Carlos is finally visible.
He even appears in the mirror.
I started checking around the surroundingareas a bit as the phone rings, and despite Carlos not talking, the subtitles still comeup for Jill’s responses.
But once we pick up that phone… Everything changes.
So this is sort of where the timeline splits.
Because the game can progress in one of twoways.
The first way is the unfortunate way.
Carlos goes to pick up the phone, and Jillmaterializes out of his body.
I laughed really hard the first time thishappened because it’s like Carlos was just frozen in time.
The cutscene still plays out as normal too.
Jill’s getting thrashed in the foreground, while Carlos is just chilling like a boss in the background.
What’s interesting is that once Jill shutsthe door, the camera pans back over to Carlos.
But the dude is just lost in thought staringat the phone not knowing what to do.
The game is soft locked at this point andCarlos will just sit here for all of eternity.
So that’s the first thing that could happen.
The better example is when Carlos survivesthis ordeal, and actually takes part in the cutscene.
Because one of his eyeballs gets lodged outsideof his head and his face and hair get all scrunched.
He gets kicked around just like Jill doesbut his body looks like it is dead due to his eyes being gone.
After running away from Nemesis, he morphsback into his original form in the hallway.
At this point I decided to draw a weapon becausewe don’t normally have them here, but Carlos is a boss, so we pull out our pistol.
Nemesis is nowhere to be found though.
Even if we walk back into the room and checkout the area he broke in from.
Carlos’s wrist has seen better days thoughand it glitches out.
As we progress Carlos takes over Jill’sactions in each cutscene which is pretty funny.
However, I ran into an issue when trying toleave the apartment building.
Carlos just went half t-pose and we sittingthere floating as everything transpired around him.
His face was still moving and I could stilltechnically fire my weapon, but it was hella weird and funny.
Unfortunately the game was soft locked soI had to start over.
This time when booting it up I wanted to trysomething though.
I wanted to see what 1st person Carlos lookedlike in 3rd person to see if I could mess up the events of the bathroom scene… But what I ended up stumbling upon was a headlessCarlos.
This is something that a lot of games do whenthe character is capable of seeing their body in first person, but it just looked superstrange.
Heading out of bounds I ran into Jill’smirror clone.
That’s something I’ll cover more in thenext video, but long story short, while out here I accidentally warped to the end of theNemesis chase scene and the game totally broke.
The main reason is that I accessed the finalhallway while facing the wrong direction, so my character was trying to stumble runand got forced into going the wrong way.
The game only allows you to move forward, and because Carlos lacks this animation set, he keeps trying to half t-pose during therun which makes him stop moving… And I was stuck doing this forever.
But I learned from my mistakes.
I knew what issues I had to avoid to progressgoing forward, but in order to get a new, flavorful experience I decided to change thingsup a bit.
So, I put Mikhail in the hot seat this time.
He starts off looking pretty good, but thingstake a turn for the worse.
Either Mikhail just found out he won a milliondollars, or his soul was just reaped from his body… Because his eyes are popping out like a cartooncharacter who just smashed his hand with a hammer.
It’s twice as gross because he sticks hishand in his wound while he’s running… And then he reclaims his composure in thehallway as normal.
Well, until Nemesis throws a concrete slablike its a frisbee.
And things carry on like normal.
Mikhail gets struck with the slow mo and thencrawls on the ground to safety just like Jill would.
Except for those beady eyes of course.
I guess it’s to be expected with a tentacleclosing in on you.
After we tumble around for a bit, probablymy favorite part of this whole ordeal is that Mikhail just straight up tanks Nemesis’shit somehow when he’s rushing at him with the concrete slab.
He blocks the shot and then flexes on Nemesiswith a half t-pose to show him who is truly the boss here.
Honestly, this was pretty neat because itchanged the duration of this hallway scene and actually made Nemesis turn sideways totry to hit MikHail.
At the end of the hallway Nemesis just frozeand didn’t do anything.
But as I walked through the door, the roomexploded and launched me onto the city streets as usual.
I was hoping I was going to be able to testout weapons here, but regardless of what I did I wasn’t able to shoot.
Resident Evil 3 does this thing where certainmaps are locked down at times and prevent you from firing.
This sometimes happens with individual characterstoo.
The only thing you can do to lift the curseis to pop out of bounds for a second and shoot from the sidelines, but even then this typicallyunloads enemies.
For my last trick on this run I wanted tosee if I couldn’t eliminate all the zombies that come after Jill and Brad at the end ofthe street.
However, even if we get behind the fence andtry to eliminate them, only one or two can be defeated.
The rest are invincible.
And if we try to do this after the cutscene, the zombies that enter the area can’t be shot due to the lock down of the map.
It’s the end of the run for us, so we moveour bug eyed character through the gate and proceed to the next area.
And that’s what happens if you start thegame with a different character.
It’s quite bizarre, but I hope you enjoyedall the weirdness it contained.
And with that, Thanks for watching guys and gals, and we’llsee you all again really soon on HorrorScoped.